Frame-precise four-limb controls, movement, guard, sidestep and signature.
SEASON 01 THE ARENA IS YOURS
FIND YOUR MAIN.
FIGHT HUB
HOW DO YOU
WANT TO FIGHT?
Analog movement with automatic controller detection and combat buttons.
On-device pose inference converts your stance, strikes, kicks and steps into commands.
ONLINE DUEL
Enter skill-aware matchmaking immediately, or browse the rival network and challenge a specific fighter.
MOTION DUEL
Calibrate locally, turn body movements into combat commands, and send only those commands across the network — never raw camera video.
ARCADE AI
Fight Rookie, Pro or Master AI. Tune the rival to Adaptive, Rush or Counter and practice before going online.
MOTION VS AI
POV camera combat driven by pose recognition. Jabs, crosses, hooks, kicks, guard, duck and sidesteps feed the normal combat engine.
LOCAL VERSUS
Two players choose independently and fight on one keyboard/gamepad setup with the same launch, juggle and sidestep rules.
TRAINING
Practice strings, whiff punishment, defense, launch routes, movement and camera modes against a passive training rival.
RIVAL NETWORK
SEARCH. INVITE.
FIGHT.
PRIVATE FIGHT ROOM
LOCK THE
MATCHUP.
ARCADE · CHARACTER SELECT
CHOOSE YOUR
FIGHTER.
HYBRID STRIKER · ALL-ROUNDER
REMY
MIXAMO COMBAT RIG · 10 FIGHTER ROSTERFast technical all-rounder built for clean pressure, launch confirms and adaptable movement.
GLOBAL RANKING · S01
WHO OWNS
THE ARENA?
COMBAT LAB
LEARN THE
FIGHT SYSTEM.
Master frame timing, movement, launch routes and POV controls before taking the same mechanics into ranked fights.
FOUR LIMBS
J / I control left and right punches. K / L control left and right kicks. Directional state changes the move that comes out.
BLOCK · DUCK · STEP
Hold back to guard. Crouch under highs. Q/E moves through actual arena depth.
LAUNCH · JUGGLE
S + I launches. Continue pressure before landing; scaling prevents infinite damage.
YOUR BODY = INPUT
Pose recognition runs locally and emits the same validated commands as a keyboard or controller.
WHIFF · PUNISH
Network fights use command relay with host state correction; spacing and recovery remain meaningful.
SIGNATURE
Build the gold meter through clean offense and spend it on your fighter's signature.
FIGHTER PROFILE
