CONNECTING

SEASON 01 THE ARENA IS YOURS

GUEST PLAYSIGN IN TO SAVE YOUR RANK
0 fighters online

PLAY YOUR WAY

MAKE
THEM
REMATCH.

AFTER HOURSARENA / 025
ON THE ROSTERREMYHybrid striker / All-rounder
Preparing fighter…
10FIGHTERS.
FIND YOUR MAIN.

FIGHT HUB

HOW DO YOU
WANT TO FIGHT?

Connecting to arena network…Your camera never leaves your device in Motion Mode.
CONTROL 01KEYBOARD

Frame-precise four-limb controls, movement, guard, sidestep and signature.

READY
CONTROL 02GAMEPAD / JOYSTICK

Analog movement with automatic controller detection and combat buttons.

AUTO DETECT
CONTROL 03AI BODY MOTION

On-device pose inference converts your stance, strikes, kicks and steps into commands.

LOCAL VISION
MOTION LADDER

MOTION DUEL

Calibrate locally, turn body movements into combat commands, and send only those commands across the network — never raw camera video.

1000motion rating
SOLO

ARCADE AI

Fight Rookie, Pro or Master AI. Tune the rival to Adaptive, Rush or Counter and practice before going online.

3AI levels
CAMERA

MOTION VS AI

POV camera combat driven by pose recognition. Jabs, crosses, hooks, kicks, guard, duck and sidesteps feed the normal combat engine.

LOCALpose processing
COUCH

LOCAL VERSUS

Two players choose independently and fight on one keyboard/gamepad setup with the same launch, juggle and sidestep rules.

2Psame screen
LAB

TRAINING

Practice strings, whiff punishment, defense, launch routes, movement and camera modes against a passive training rival.

round timer

RIVAL NETWORK

SEARCH. INVITE.
FIGHT.

ENTER
FIGHTERS
CONNECTING TO RIVAL NETWORKOpen a second browser/device on the same server to test live invitations.

PRIVATE FIGHT ROOM

LOCK THE
MATCHUP.

MR
CHALLENGER— RP
CHOOSING
ROOM RULESET
REMYVSSPACE PIRATE
REALTIME RELAY · RECONNECT SAFE— MS
Choose from the full roster. Both fighters must lock in before the arena starts.
RIVAL— RP
??
CHOOSING

ARCADE · CHARACTER SELECT

CHOOSE YOUR
FIGHTER.

10 COMBAT-READY RIGS1 SHARED FIGHT SYSTEM

HYBRID STRIKER · ALL-ROUNDER

REMY

MIXAMO COMBAT RIG · 10 FIGHTER ROSTER
ORIGINMOTION LAB
ARCHETYPEALL-ROUNDER

Fast technical all-rounder built for clean pressure, launch confirms and adaptable movement.

Loading combat rig…
VS
SELECTING PLAYER 1Choose the fighter you control.
SELECT A COMBATANT
ACTIVE SIGNATUREREDLINE ASCENT
REMYVSSPACE PIRATE
POWER86
SPEED91
DEFENSE84
TECHNIQUE93

GLOBAL RANKING · S01

WHO OWNS
THE ARENA?

REGISTERED FIGHTERS0unique Fighter IDs
MATCHES LOGGED0persistent competitive ledger
LIVE SYNCCONNECTINGrevision 0
#FIGHTERCOUNTRYMODE RECORDWIN %STREAKRATING

COMBAT LAB

LEARN THE
FIGHT SYSTEM.

Master frame timing, movement, launch routes and POV controls before taking the same mechanics into ranked fights.

01CORE CONTROL

FOUR LIMBS

J / I control left and right punches. K / L control left and right kicks. Directional state changes the move that comes out.

02DEFENSE

BLOCK · DUCK · STEP

Hold back to guard. Crouch under highs. Q/E moves through actual arena depth.

03OFFENSE

LAUNCH · JUGGLE

S + I launches. Continue pressure before landing; scaling prevents infinite damage.

04MOTION POV

YOUR BODY = INPUT

Pose recognition runs locally and emits the same validated commands as a keyboard or controller.

05ONLINE

WHIFF · PUNISH

Network fights use command relay with host state correction; spacing and recovery remain meaningful.

06MOMENTUM

SIGNATURE

Build the gold meter through clean offense and spend it on your fighter's signature.

FIGHTER PROFILE

YOUR
IDENTITY.

MR

NEW FIGHTER

@fighter
LEVEL 1MAIN REMY
CLASSIC1000
MOTION1000
FIGHTS0
WINS0
WIN RATE0%
BEST STREAK0
BADGESearned automatically
RIVALRIESmost fought opponents
RECENT MATCHESseason history
R
P1REMY
SKY FOUNDRY60
ROUND 1
AISPACE PIRATE
SP
AUTO · -- FPS
A D MOVE / BACK GUARDW S JUMP / CROUCHQ E SIDESTEPJ I K L LP RP LK RKU THROWO SIGNATUREV CAMERA
//
LOADING FIGHTERSPreparing rigs · combat state · network synchronization
Optimized fighter assets · cached skeletons · adaptive rendering